![]() You start by moving around girders – which can serve as bridges, ramps, and walls – that will shape the path of your Minis. Each of the game's eight worlds introduces a new mechanic. Mario's task, and yours, is to guide the Minis safely through each map by manipulating their environment. Once the Mini Marios get going, they won't stop until they exit the level – or, you know, die. Donkey Kong, Mario has once again subcontracted his search-and-rescue duties to miniaturized, wind-up versions of himself. ![]() Even though "mayhem" is not exactly the right word for the low-key puzzle game that ensues (and the exclamation point is just gratuitous), Mario's latest handheld adventure is nevertheless an appealing, though minor, entry in his canon. Donkey Kong: Mini-Land Mayhem!, there's Mario taking Pauline out of hiding for a romantic day at the Mini-Land amusement park, and there's Donkey Kong, right on schedule, snatching her away. It's like he's got a hero complex or something.Īnd so, in Mario vs. A kinder man would quit the dating scene altogether, maybe take up a hobby, and take comfort in knowing that he has spared some beautiful stranger the peril of knowing him. Like Captain Kirk and Mitch Buchanan before him, any woman he romances is destined for danger. By now, you'd think Super Mario would know better.
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